ACROBATICS
NAME
acrobatics - the ability to twist and turn and flip out of the
range of an attack
DESCRIPTION
A trained acrobat is very effective in combat, having the
ability to dodge an opponent's blows, twist and turn under the
range of their weapons, and nimbly flip out of the way of an
incoming attack. A master of acrobatics is often a very capable
opponent.
THROW
NAME
throw - throw a item (weapon or object) at a target
SYNOPSIS
throw <item> [<target>]
DESCRIPTION
The THROW command is used in combination with the 'throwing'
proficiency, which is a prime skill of rogues. This command can
be used to throw explosives, flash bombs, smoke bombs, special
throwing knives, throwing axes, potions, herbal mixtures, and
other items at a target.
Thrown explosives, depending on the skill and luck of the thrower,
have a chance of prematurely exploding and reversing their effects.
HERBALISM
Common Herbs
The most common types of herbs, and their associated powers, are:
Name Group Power
celidonia Agares 1
centaures Barbatos 4
eliotropia Samigina 8
jusquianus Marbas 10
lillium Valefor 14
lingua canis Amon 18
queri Sitri 23
mepeta Paimon 25
milisopholos Buer 32
verbena Sallos 33
provinca Gusion 41
rosa Beleth 50
salvia Leraje 64
serpentia Eligos 88
urtica Zepar 92
usicur Botis 99
virga pastoris Marax 72
sedum rosea Andromalius -1
Common Mixtures
As multiple mixtures exist that produce the same effects, a listing
of the most common mixtures follow. Additional mixtures can be
discovered and crafted if the herbalist possesses a magically-enhanced
mortar and pestle.
Spell Name Mixture Components
Awaken celidonia and eliotropia
Blindness jusquianus, mepeta, milisopholos, and provinca
Calm eliotropia, mepeta, and queri
Cause Light celidona and jusquianus
Cure Light milisopholos and lingua canis
Cure Poison jusquianus, queri, and urtica
Death Grip eliotropia, mepeta, queri, and serpentina
Detect Invisibility celidona, eliotropia, and lillium
Reveal centaures and verbena
Refresh salvia and verbena
Sense Life celidona, eliotropia, lillium, mepeta, and queri
ETHEREAL FORM
NAME
ethereal form - renders the target invisible
SYNOPSIS
cast 'ethereal form'
DESCRIPTION
This powerful spell transposes all the matter in a target's body
with an equal amount of matter from the ethereal plane. As a
result they become completely invisible, and cannot be detected by
any method. However, the spell is incomprehensible to mere
mortals, and will only occur at random due to a surge in magical
energy from a botched casting. While the effect only lasts for a
short time, it is sometimes an inconvenience since it prevents
the victim from interacting with shopkeepers.
NEXUS
NAME
nexus - opens a magical gateway to another destination
SYNOPSIS
cast nexus
DESCRIPTION
This very powerful transportation spell creates a magical portal
between two locations within the same zone. The gate's will last a
specific amount of time, depending upon the level of the caster. A
nexus cannot be opened in a PK room, or any room that is protected
by a special enchantment.
ABJURE
NAME
abjure - attempts banishes creatures to their native planes of existence
SYNOPSIS
cast abjure
DESCRIPTION
This spell attempts to return entities from their current plane of
existence to their natural 'home', their originating plane of
existence. This spell can be used in any plane of existence to
return any creature, if the caster is powerful enough.